ARTICLE

FRAME ANALYSIS OF DIGITAL GAMES

10 Pages : 87-99

http://dx.doi.org/10.31703/gssr.2024(IX-III).10      10.31703/gssr.2024(IX-III).10      Published : Sep 2024

Frame Analysis of Digital Games

    Despite the ubiquitous use of digital games, there is lack of scholarship on the use of framing in the narrative of digital games. Like other media, the games inevitably frame the issues in their narrative. Digital games are multifaceted where gameplay dynamics and narrative elements coalesce and create an immersive experience for the player. Owing to this interactive nature, a holistic operational analytical model, combining Nygren et al. (2022) and Entman (2018) approach for frame analysis has been adapted. The study investigated the functions of framing at the level of words, phrases and sentences as well as analysed game mechanics, rules, aesthetics, story, and characterization for framing. The results revealed that through framing the narrative of the games gained a distinct perspective and exhibited explicit ideological standings. This paper highlights that digital games are a rich site of inquiry for rhetorical methods and communication processes inherent to this digital artifact.

    (1) Isma Waseem
    PhD Scholar, Department of English, National University of Modern Language, Islamabad, Pakistan.
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Cite this article

    CHICAGO : Waseem, Isma. 2024. "Frame Analysis of Digital Games." Global Social Sciences Review, IX (III): 87-99 doi: 10.31703/gssr.2024(IX-III).10
    HARVARD : WASEEM, I. 2024. Frame Analysis of Digital Games. Global Social Sciences Review, IX, 87-99.
    MHRA : Waseem, Isma. 2024. "Frame Analysis of Digital Games." Global Social Sciences Review, IX: 87-99
    MLA : Waseem, Isma. "Frame Analysis of Digital Games." Global Social Sciences Review, IX.III (2024): 87-99 Print.
    OXFORD : Waseem, Isma (2024), "Frame Analysis of Digital Games", Global Social Sciences Review, IX (III), 87-99